I would just practice and experiment by yourself. I've lurked the forums for a while and have noticed you in particular. You're a kid who always wants tutorials, you want to copy other people's stuff in order to "get better." Maybe you should just start with a pen and paper, go grab a sketchbook and draw stuff around your…
I've been a guy that likes to draw for twenty years, and a professional artist for almost seven, working on 3d and traditional media projects, and I've never heard that term used in relation to art before. It's generally been my experience that when people talk about what makes art good or bad using words that aren't…
I want to mostly hard surface stuff first and stick with it for a while. I started out by studying studio art with tons of figure drawings, but I always loved to draw and design robots. Now I am kinda stuck in a rut and need to build a new skill just to keep my brain rolling. Actually that was the very reason why I started…
There's a huge difference between being touch screen and supporting pressure sensitivity like a Wacom tablet. Sounds like you want pressure sensitivity. What's your budget? The Microsoft Surfaces are probably the cheapest options that do drawing well, but they don't really have the GPU power for heavy scenes in Marmoset…
Wow I really like your line drawing, and the model looks great! I think the torso could do with more bulk in her suit. Her helmet looks a bit too large in contrast with the rest of her suit, almost like she's shrugging. Perhaps bigger shoulders would even this out a bit. Her hair also seems a little too perfect. I…
Hey, I know you're not doing the smile any more, but I was super curious to see what may have been the problem.(It's like solving a puzzle :D ) Yes, the smile was a little too wide. The corners of the mouth generally don't go further than the outsides of the iris, and that is certainly a wide smile. I also found adjusting…
Style is a function of visual language. This is the signs used to convey the message. In order to change your style you change the signs you are using. While the DOTA style guide is very thorough it doesn't really cover the actual style of the characters. This is assumed to be understood purely from looking at the existing…
It will be a high-poly model. The one I did was just a test. And watching Gennaro Esposito's hard surface tutorial again was really helpful to see how to approach this. Through the end of this year, I decided to study nothing but hard surface modeling. Truth be told, I have too many distractions, especially doing 2D…
I haven't updated my portfolio since March (the last time I was looking for critique). This was the same time Unreal Engine 4 got released and I was making a shift towards that. I'm committed. I still have all these unfinished scenes saved on my hard drive in additions to new ones. I've been taking people's advice of…
I'm going to echo what the others have said in this thread already--go back to work on the basics. You have good rendering skills, but it feels like you need to draw more and work simpler until you master more basic things. If your goal is to be a concept artist or illustrator, you have to be GOOD. Not ok, not decent, no…