Switching off the Grid, the rest of the geometry is visible? Try using the opposite camera view (in this case Back), you will be able to see, though, if I remember correctly, the only way to get this fixed is to reset the cameras to their default values.
High poly sculpt arguably complete, at the very least its ready for a low poly retop: Wings unfolding (left = little stretch, middle = default outstretch stance, right = full outstretch; very/too fairy like)
but isn't marmoset culling backfaces by default, as in - not showing them? sounds like you'd rather turn that off to make a model appear double-sided. you do know where to look, correct? mesh-tab and the check-box there.
Yes i read about NightShade but most of the tools are already in Maya 2018 so i'll stick with the default ones. Well i think that i'll put some music on and start fixing some UVs...thanks again
I had some problems with Blender using the default *.obj import script,- and found another one on the net that was written with pyton. Just that you know some people had problems with it before and added another import script.
Yeah keep it up man, you're rockin it. Thanks for the new updates. Was also wondering if you could make the camera clipping adjustable for closer inspection of meshes, or just change the default to allow for more up close viewing.
Make sure you're arc-rotate setting is set to "sub-object". This should be the default, in my opinion, but isn't. It's the second button from the right of the screen at the very bottom. Hold the mouse button down on it and select the last option.
oh ok i see, awesome! so they would use it for like a face animation so the wrinkles show up when they smile or w/e, then go away when expression returns to default. thats pretty cool.
green channel looks inverted (if you're using max's default settings) The green channel should be pointing down and it looks like it's pointing up, open the normal map in photoshop, go to green channel Image->Adjustments->Invert
the orange and the comic font at the bottom kind of destroy the picture - maybe pick something less distractive ? All the renderings are way to dark - add more light and give warm lights a shot dont leave it with default white lights