Old Wounds It had been weeks since the Basilich Uprising had been put down, and even far from the fortified walls of the capital the Empire's grip had been firmly reinforced. It was not like Ionia. Life here could go on as normal, save for the occasional news of a battle, or someone talking about those who were lost. Riven…
Development Team: Team Etherell Product Title: Legends of Etherell: Antavia Product Overview: Legends of Etherell is the introduction of a completely unique iteration of the popular MMORPG genre. The team behind Legends of Etherell has created what they are labeling a True Online Role-Playing Game or TORPG for short. In…
Team Blur Games is recruiting, so check inside for all out requirements and give it a go! Posted by Gavavva on Aug 2nd, 2010 digg this super bookmark (http://www.moddb.com/games/overdose/news/team-blur-games-is-recruiting) As always, a few people are still unsure on the fate of teamblurgames.com, so let me start the news…
Introduction: I apologize in advance, I know it's A LOT, but bare with me :) You can skip to important parts if needed. Hello, my name is Jack. I represent SymmetryGames as the lead 3D artist and Director of Prevail, our latest game concept. The essential reason I am posting this thread is because our team has…
Aloha, fellow tube-surfers of the internet! Today, the team working on Venerance is sharing with you some of the work that they've been up to and we hope that you like what you're seeing so far. We really are just getting started on this and we are actively seeking to swell our ranks with folks looking to either push the…
Hey Polycounters, Just thought I would share this with you guys as well it is quite bloggy I know, but maybe helpful or inspiring to someone out there. I wrote this up this morning on my facebook. ********************* Incoming long braindumping post. Warning, probably wont make a lot of sense. Extra warning, make a cup of…
Hey thank you all for replying with all those great comments, I really like good feedbacks like this, it really helps to make a better game. KDR: yes we are very proud of our demo although it's obviously not all perfect! JKMakowka: It's true the buildings are quite large. Tokyo in the demo is something like the 10th…
Subdivision topology: grids, edge tension and smoothing stress. [I think that] this topic is worth talking about because: there's a tendency for artists learning about subdivision modeling to look at examples of isolated topology layouts without considering the broader context of why it was modeled a particular way and how…
Team name: Gnomes^Nth Studios (Not registered or anything, just the name of the website) Project name: Imperiums Brief description: A sci-fi tick-based Browser based game with a simple graphical map in very, very early production. I've been mainly doing back end things like code to generate the map database, game database,…
Hello Everyone Guess whos back? We never really left though. You know who we are: Triumverity Games. But do you really know who we are? Well you are about to learn about us, what we are doing, what makes us so damn special, and what we want from you? Yes you, the one that is reading this. Dont bother looking around,…