Ehi Kharn, sorry for the late reply. Yes I've used VrayDisplacementMod. Setting the edge lenght to 1 pixel, makes very clean results (but very long render time and ram consumption). Great entry by the way! Here we go with week6: >> Wireframes << Beauty: Clay:
Looks good but I can only dream about the poly count and texture VRAM that environment would use. I'm still having to heavily rely on repeating textures and low poly that console development requires and without any streaming tech so a whole level needs to fit into memory.
SD 5.3.1 This new build brings the most bug fixes in a Substance Designer release ever! Main Changes
* [3D View] Display the mesh name in the scene/edit instead of "Entity" * [3D View] Reset to default color when a new 3D View is opened * [3D View] Focus camera when switching from scene to primitive * [3D View] Display the…
thanks wester! i used keyshot for the materials and just played with the settings in there. thanks benstrasser, dannedadon, and fred2303! im proly going to do 1 more render with different mats in vray but that will take a bit more time~
Take a look at gravity, its completely rendered with arnold (unbiased renderer). So you see that unbiased renderers are suitable for heavy scenes too :) We use arnold too for the rendering of tv spots. Its really fast and easy to set up and you don´t have artifacts which happen when you use final gathering or lightmaps…
Equanim, I'm modelling and placing the buildings, then UV, then textures too. The graphics engine isn't anything main stream so no access to obvious automation systems for certain tasks or effects. The buildings are all around 100-400 triangles for the more detailed buildings. In the end you pass by them quickly but if you…
Thx to everybody for the positive feedback! Small update on the color front. I figured I might do a quick ZB version while the Vray one gets rendered. I'll use this as a base. Not so sure about the metal. I'll also add a pattern to the cape. Anyways, let me know what you guys think of this quick coloring pass and thank you…
This is more complicated than I expected and I'm not sure I understand if this is what I'm looking for. Here's an example of what I meant. Hair shader in vray