Full geared Character: 55.600 poly 4x4k Maps MR16 Riffle: 25.600 poly 2x2k Maps Renders: Maya 2.0 Hardware Weapons of choice: Maya, Max for Tension maps, Zbrush, Marvelous designer, Mari, Toolbag3, Photoshop I'm adding passes to the maps while lookdeving in Toolbag...