You've got some really nice work there, Ruz. The consistency and cleanness of your modelling and texturing really shines through. i agree with the others that you should hook some of them up to a decent CGFX shader in order to really show them off. It doesn't take long and with some nice ambient light and fall off they…
Looking good! Pretty face and the folds on the clothing look awesome and very natural. I have to agree on the ears though, first thing that stood out to me as being "off". The feet/boots look a bit shapeless at the moment?, it might just be the perspective, but I think a bit of an angle and maybe some wrinkles/creases in…
Building from scratch or through a website builder with some tweaking to the CSS is more than fine if you go with a pro license and get rid of the the URL attachment and advertising such as Carbonmade. Having that advertisement attachment is most definitely a turn off to most, as it just seems cheap and unprofessional. I…
Really nice presentation! I'd take another look at some of the elements though, as they tend to be a bit mushy. What would really help is splitting things up into more subtools, like the duck's head, upper and lower beak. Then I'd split off some of the more geometric aspects (like the ends of the sleeves, the zipper) and…
Creative idea, though your really have some huge design flaws when it comes to function. In an other universe ey? ;) Your material definition is completely off. You've wrote glow but I guess you mean gloss? Can you use the names that the Toolbag uses? And btw, the reason it looks different in sketchFab is cause it's using…
Starting off with your high poly isn't a waste of time. A lot of artists these days who aren't working on mobile platforms start their highs first -> retopo -> sculpt more -> bake diffuse/normal. Instead of spending 8 hours tweaking verts one at a time you can throw it in, get your proportions and anatomy right and have…
Thanks for the feedback, all! I had a little more time today. [vv]143073972[/vv] Drat, only noticed in the playblast that there's still a little of that pop on the front paw. Don't mind that, it's on the list to fix! @arturow: This rig looks like a lot of fun to work with! I know it's still in the early stages, but the…
You'll need to paste working code if you want help debugging. My guess is that the progress bar disables the command panel, and the unwrap modifier is dependant on the command panel being active. Nothing you can do about that. Maybe you can create a dialog with a progressbar, but of course this won't have a cancel button.…
At first glance it seems to hold up pretty well, then on closer inspection I think it starts to fall apart in quite a few areas. A lot of decorative trim is missing. The proportions on the top part of the turret are off. There are a lot of decorative columns that are missing. The scale and proportion of the windows seems…
Wow this is really coming along. I may a bit late coming in to comment on this, but it's a quick fix. The valve on your pipe looks a bit too thing. It would be very hard to get a good grip on it and would be even more likely to break if you really had to crank it. Not a big deal, but if you wanted to it would be a real…