Priss, try changing the tangent space of your object, from whatever it is now, to any one of the others, then back to marmoset. Here: Sometimes that fixes these kinds of errors.
round two for the capacitor, think im getting a more accurate shape at this point, might still have a few proportion errors. How it looks on the back of the fighter
No, because they cause the scene to crash and cause a memory limitation error while baking. the scene is 2048 x 2048 but i used just the middle part of the terrain.
You sir, are a mutha uckin' legend!!! The only thing that throws up an error is the name element.elementName = ("MMRE_" + mmreCount) But when I remove the + mmreCount it works perfectly!
I tried that too! The proc was outside of the scope of $materials[$i] and kicked out undefined variable errors. I don't know how to make that work either.