In a game engine, for the wall/tiles thing would be done by having 2 polys (for a flat wall)... 1 polygon would have tile texture applied, the other (above it i guess) would have the wall texture. They could both be part of the same object though. For the bin bags I would do 3 or 4 different size/shape models then do 2…
nice, sama! I did a bevel too a few weeks ago. a few things you may wanna add: sometimes it's nice to use whatever preferences you have for bevel instead of always defaulting to 2 and .2 you can just add a few lines: if (!`optionVar -exists polyBevelSegment`)optionVar -iv polyBevelSegment 2; textField-tx `optionVar -q…
Hey guys. Bumping this thread, I wonder if there had been any updates on the market. I am REALLY thinking of getting the Samsung Galaxy Book 2 Pro 360:…
While I comb through the forum for finals people failed to submit or couldn't due to the mistake here's some more. Vertical - Just talking about the idea http://www.polycount.com/forum/showpost.php?p=2092729&postcount=1 Spiffy - Thumbnails of different mood shots…
First 2 images have straight vertical line border to border in a organic environments which pretty much kill all believability and to make it worse on second image armored skirt coincide with that line I think you should as yourself better questions . Most pictures are made to tell a story so whats the story when you know…
sculpt is nice, but The texturing is noisy and very generic all over, as if you just threw masks/color on to everything to act the same. I would make the edges lighter then the planar faces. Add a small gradient from bottom to top and also make sure that the faces that are faced more toward the sun, is more bleached. So…
I think the attitude of working 2-5 extra hours for a 10-15 dollar meal, which is usually garbage take out food, pizza or something that is going to rot you from the Inside out/make you a fat.........is pretty crazy. 1 hour of my time should technically be worth around 35 bucks or so....not 2 slices of pizza and a diet…
thanks to both of you, I am now looking for some xnormal and knald baking tutorials.As far as max is concerned, the default scanline renderer solved the black background problem in normal map but still gives triangles. Well applying smoothing group does in fact removes triangles but does not give the result one looks for.…
I would add a layer or 2 of erosion that crosses over the distinct boundaries of textures you have, something that isn't simply based on height and slope. If TerreSculptor doesn't give you that then go look at World Machine 2 or GeoControl 2. The grass values ought to be increased, more grass and less dirt, but should also…