thanks Jordan, think that I'll combine some pictures and video on my web page, but it is good to do a little experiments with reels, maybe I'll make that other things more subtile and put more accent on models. Here is more pictures. http://img213.imageshack.us/img213/5312/jmt01.jpg…
It's a very good sart, I'd say. It's mostly accurate, except for some details. Here are some of the things I think should be revised: 1. Rear sight base. It's a bit weirdly modeled - mainly, the sight elevation slope doesn't look right. Also, you are missing the gas tube locking lever. Here are some ref pictures that…
Illusive: Coz the crotch has first finished details. Disting: Thnx! PatrickL: Yea. I'll take more care to face when i finish armor. I rally need to improve my face modeling skills :/ SyncViewS: Thnx for advice, but in this stage any change of base shape will be painful. I'll do a small reshape when everything will be done…
Well, it is the closest thing to a yesteryear gas-mask, although most of them has 19th century clothing, the plague doctor is soo 17th century.. EDIT: feck, history fail..
Right I would love to see for myself... perhaps compare with tessellation stategies? But Nvidia's Tom Peterson sort of sounded perty adamant on normals being obsolete in VR where the lighting model does not hold up and looks fake? ( from the pcper interview ): not sure why the vid isnt starting at 17m:12s? but u can simply…
decided on the pose, then crunched down polycount from 170k to 100k tris - that hurts now throwing everything into marmoset to have it ready for another painting-texturing loop
They had more then log cabins in late 17th century America, and correct me if I'm wrong but isn't this the first time the series has come to North America? I for one really look forward to this. Go watch The Patriot and tell me this game wont kick ass in this setting. Loving the colonial / native clothing fusion.