I have been picking up on this project again, I really want to finish the last 1% for posting it on Artstation. I've been playing around with Marmoset Toolbag and I really am liking the results. I did lose the vellus hair and such but I am not too bothered about it. Overall happy with the coloring and I made some slight…
Hello everyone, this is the first time this happens, but I have strange distortions on the low poly model. The model 1 in 1 is like a high-poly in ape, but at the same time I noticed that the Cage behaves strangely in some places it has holes, but somewhere it does not follow the geometry. there are no n-gons or…
Hi guys! Just another little update on where I am. I've just gotten a bunch of feedback on this image and I have a bunch of self critique also. I think the two biggest problems here is the lack of big colour gradients like in the ref, poor lighting (although lighting work is yet to properly happen) and overall the scene is…
Awesome to see you still working on this and thanks for the follow on Instagram! I second Danika's point on straightening your UV. It helps keep you organised when working in Substance or other softwares. I think for a model like this, you would be better splitting your UVs into more than 1 set. I would say at least 2, one…
Hey Sam, Some suggestions! 1. Check some proportions here and there. A few things seem to be a bit off compared to the concept and reduce the chunkiness of the door. 2. Small window! 3. This bevel is VERY important because of the lighting. I would rework this piece a bit to match the concept so when the lighting phase…
being an instructor (not in a CG-related field), i can say there are many factors and politics involved with student grading. For example, we are told to distribute the students' grades into a bell curve. So out of 10 students, 1 or 2 should get an A+, 1 or 2 get and F and the rest should lie in the middle. The institution…
Hi, here is a sample of the command you need. Here is a small index of handy bookmarks in the MaxScript reference: Nodes: - Node Common Properties, Operators, and Methods Editable Poly Stuff: - Interface: EditablePoly - Editable_Poly Methods Array and BitArray - Array Values - BitArray Values ( -- create a plane and…