Thanks. Well, it sounds to me like "fuck around and find out" kind of problem lol. If I'm mucking around with shaders, but don't understand the math that I'm actually implementing, then I can get all sorts of wonky visual behavior. The problem here is probably something goofy in your node chain.
Ya some engines you got premade shaders with parameters for users to edit exposed, some you do all in hlsl code, than there are node based editors. udk's is node based and simple to use, since it takes care of the lighting and specular calculations for you, so you don't need to implement your own lighting model. Also you…
Ok, I took a look at your file. The shading issue can be fixed in a few steps: 1. Select the mesh layer that your character is on. 2. Go to the Shader Tree Tab and under the Render Node Delete the "01 - Default (Material)" Node. I think this material is created when importing via FBX from another app. Modo is probably…
Sorry for the delay, I finally got around to being able to write this up. I can only hope your body is ready for this wall of text. So, things that have been worked on since the last write up are: * Obsidium Spikes * Braziers * Brazier Fire and particle fx Spikes Before I started on the spikes I had a few things I wanted…
Hi, First of all, I'm sorry if I'm posting this to wrong forum. Anyway, I LOVE modelling but it is not my profession and I usually model for days to get every detail right and leave it aside for weeks. I also am interested in coding and I found that a lot of people think writing a ray tracer is a great practice for…
Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
I've been trying to apply some movement routines to a few bones in a skeleton using code and then recording that motion as keyframes. My first attempt has been to apply the Lissajou Curve to a bone: for i in range(0,1000): t+=0.01 x = A * sin(a*t + delta) y = B * sin(b*t) Where t is a timestep. So, over a given time, the…
Your issue is caused by the scale of your objects in the scene. Wrap mode assumes that you're wrapping across a 2x2x2 zbrush unit object. Anything larger or smaller than that will cause the behavior you're seeing. I'm guessing you started your scene with one of the small cubes then duplicated it? There's ways to fix this…
thomasp I am talking more about what may help artists, not replace them . Chat GPT already can make you blend files with geometry node setup after your description . It often connects the nodes not right but you still get an idea how it meant to work. Besides gazillion useful addons Chat made me this year. I am getting so…
NS-288 Radio Model - Substance Designer Procedural Material My dad gave me a radio as a gift. I couldn’t find detailed information about the radio. It was mentioned that it was made by Güneş Elektronik. I liked this real radio model, and I wanted to create a procedural material in Substance Designer. I added nodes for the…