Hi everyone I have been a lurker here for a long time, and have learned so much from you all. I currently am studying 3D art in Guatemala and our final project is an animated short film. Though I hope to get back into games in the future. Thing is I'm having a weird problem with normal maps. And since no place on the…
Hey, I tried searching for hours and cant seem to find my answer. I remember using a plug in a few years ago to show the polycount as tris in the view port. ('7' Keyoard shortcut) I also see this in a lot of peoples screenshots and images of models they are showing. Any one happen to know the plug in, or how to enable it…
Job Description 3D Generalist Visual Purple is looking for an entry to mid level 3D Generalist for full-time seasonal/remote work. The ideal candidate would have 2 years non-educational experience creating game ready assets and proficiency in a primary digital content creation package such as Maya or Modo. The successful…
It is not really intended for a specific game platform. The purpouse is to ''show off'' my skills, but if I had to choose, it would be for a tank game for PC due to the high level of detail that I'm putting in. I would not say it's for a FPS such as BAttlefield since they simplify vehicles... Does that make sense? Thanks…
Yeah that's right polycount isn't a blog. You think you've got problems quit your whining and just keep going there are a large number of people who hate their jobs and wished they were that rockstar. But there has to be balance to our society we can't all be the 3d artist, footballer, rockstar or moviestar etc etc. Some…
Hi good peoples of polycount community! :) Figured out a little bit of lighting and added custom field grass. I want to share with you my workflow that how I made the grass. First of all, I made a simple 4 planes which I imported into Zbrush and used Fibers to generate grass meshes. Then I exported them to 3ds max. When I…
Finally done with the damn ship. The first image is a render of the hoverCraft in UDK. The lighting is all real time with various post fx and a few sexy flairs. The model is 40k (next gen polycount) with one 4k and two 2k textures. (the stairs do not factor into the specs. It's only there for scale.) Generally, I would…
Hi guys! I figured I would get the word out for everyone on Polycount. But I have been busy putting together some tools and templates together for those looking to produce digital comics! A little outside of work for 3D, but not an exclusive product for 2D only people, as the application of this Gumroad product is pretty…
Hi dude, welcome to polycount. Ok let’s start on your model here, you seem to have a good start but there seems to be a few things that are quite off to me. First question are you using actual reference template in either maya or 3ds max? Because the actual proportion seems to be off. Looking at the actual frame of you…
Good luck in your studies! Learn much, and be a good team player. Do what you can to always strive to improve. I currently work at a university and one thing I see with our 2d/3d students is that they work hard to get in here, however when they are here they forget to work to improve, and then feel like the university did…