still having this ******* problem in 2018. anyone know if Autodesk is aware how much we pay for their program? I mean this is not a 60$ K2 game where bugs are expected...
Thanks for your quick reply :-) I was not aware of that one. Thanks! Is there a way to make it stay inside the utilities tab of 3dsmax or you always have to re-run the script?
AObscuraGrimwolf, thank you for the suggestions. I wasn't aware that the low poly had to be smoothed, too. Which would you recommend: T-Smooth modifier or smoothing groups?
Dear sketchbook, a bunch of stuff I've done in my freetime. Bought Zbrush a week ago <3 loving it! But I've still a LOT to learn. And more handpainted stuff!
little update since yesterday im aware some of the scale and thickness of certain objects is a bit off, im in the process of fixing them but here is where im at at the moment
Oh dear, a 3 month gap. Excuses excuses, but I haven't stopped drawing. Not going to upload every pic (they are on my instagram) but will upload the life drawing ones.
Most are probably already aware of GhostTown, but I think they did many things right from a workflow way: http://www.scriptspot.com/3ds-max/scripts/ghosttown-lite
Which tutorial are you referring to, Davaze? As far as I'm aware, any game engine calibration profiles in the Suite will combine the bump channel into your normal map. :smile: