I fixed it somehow, but I've no clue what I did. It worked though... somehow. The anchor points either didn't work as I wanted or I didn't know how to use them correctly.
I wonder if Google did that to discourage AI companies from crawling their video database, in the ever-expanding thirst for more AI training data. https://www.wired.com/story/youtube-training-data-apple-nvidia-anthropic/
I did them in last few months. I guess I should make em higher rez (they are 1.4m) to add more detail to ze hair but meh. There is only so much hair you can sculpt before going insane.
For the grass, since you use virtual texture to sample the landscape color I suggest to add more green variation in the terrain itself, I did exactly the same trick and these color variations really helped to have a more visible grass structure and an overall nice effect :) a simple hue variation will do the trick!
Hi guys, I did some lowpoly modeling and baking test on this gun, I modeled its base in maya, made its normal map in NDO and textured it in DDo(Quixel Suite), let me know what do you think guys. Thanks :)
@Ouran Looking Great ! You did a good job replicating Overwatch style. Maybe you should try to add a little details to the hair, like Brian said. Keep it up !
Cool. Thank you for the link! I will give that a try :) EDIT: Went ahead and did the "add" trick and it worked pretty swell. Close enough to the look I was going for. Thanks again!
Love it man, it would be cool to add a bit more story to it tho, like how did that floor break and clever use of color grading and lighting to evoke different feeling in the viewer