Other than what has already been mentioned, the blood is too plastic or viscous or something. Yes I realize that it is stylized and it almost works. It is almost like she killed a red slime creature. Also with the freckles, while i get the stylized cuteness of them. I believe they happen because of the way the pigments…
I think it is looking great. when it is moving up and down the 'floaty' feeling is not noticeable, I expect that when you are zoomed out to regular game view you might not notice it either. I know very little about animation but I can see it being very difficult to make such a bulky creature with itty bitty legs move in a…
Hey man! some cool stuff in there. Some things I look for when I'm checking out animation reels is a convincing and realistic sense of weight. The raptor didn't quite feel like he had the weight a creature that size would have. I would at large birds like an ostrich or something for some reference, it would be a huge help.…
Well, I have to say that attempting an 8 legged creature as your first rig/animation is asking for headaches :) Most people start with simple objects, move up to bipeds (and stop), with a special masochistic few going for quadrupeds... Having said that - don't give up on the spider animation! Spiders in particular have a…
I haven't posted here yet but I've been reading up since the beginning, I love how you pushed your animation compared to the first clips you showed! The roar is looking good, but the creature's left arm seems too slow and linear when he moves it forward. It needs more weight. I think the tail coud be more snappy when he…
Heres some wip bits from the artstation 'beneath the waves' challenge. https://www.artstation.com/contests/beneath-the-waves/challenges/31/submissions/23263?sorting=latest_all the 5 prop ideas being devloped are : 1. a minisub 2.a diving suit 3. a crab mech 4. a trillodrone (think a trillobite crossed with a roomba) 5. an…
Thanks for the responses. As you pointed out Alex, Maya and Max are both great and have their strengths and weaknesses. @Mark CAT feels like its almost good. Its not there yet but there are a handful of kinks they could work out and make it usable. I was surprised at how well it procedurally made a decent walk/ run cycle.…
This is looking nice, However I do feel like your creature looks quite a bit front heavy atm... Like his head might be too big or his legs don't look big enough... generally since his shape follows the rough silhouette and functionality of a dinosaur... I'd say maybe try stick to their proportions... I don't think there…
For being fairly new to zbrush you have done a pretty good job capturing the large form and details based on the concept. At quick glance my advice would be to look over the model from all sides and see if there can be any improvement to the character's silhouette. You can also push the small details way further, for…
Well i use Zbrush for adding detail like damage etc to my props. It's also very good for environment stuff like bricks, tiles, walls. Also for organic things like characters and creatures. You can also make tiling 2D textures using the 2.5 canvas out of 3D sculplts, bricks for example. So you could model your large shapes…