Update03: + Updated world lighting ("Blue Hour" for the world), added spot and point lights for points of interest + Added Fog Cards + Added particle effects (falling leaves and fireflies) + Adjusted saturation and contrast w/ the post process volume in engine. + Sculpted a Ent creature to be fused into the tree, Textures…
You can also set up a very simple matinee to have finer control of your renders. quick bullet point tut: * in the Content Browser, click 'Actors' at the top. * select Camera, right click in an ortho view (top), add actor > Camera * Open up Kismet (K icon @ top) * Hold M and click to create a new Matinee * Right click @ the…
We're getting there but not quite 2-3 day turn arounds yet. But I do think we're getting pretty close to that point. The latest Zbrush Z-remesher lets you create your lowpoly in a matter of minutes after you have your high rez done. It's amazing! For texturing in next gen I think it's going to be a lot of material library…
When you say retopologize, I think you mean modeling? Retopo implies that you have a mesh that isn't ready to go into a game engine, usually you have a high poly-ish version that needs to be optimized and needs to deform well. Really all you are doing when you retop is modeling over the top of an existing mesh. So there…
Well it really depends what your goals are. I can see 3 scenarios. - High end cinematic animation. In that case you want to generate displacement maps to be applied at render time. They can be generated in Mud, in Maya, and other programs too. However the mesh receiving the disp map must be very close in silhouette to the…
How did you feel about the deadline? It is basically 3 Jobs. designing and modeling, posing texturing for a humanoid plus a hardsurface transport device. Add A programmer and we could make a indigame? Well without gamedesign, haha. I could not finish that in time jet. But Did a August PC-Character CHangle and started…
Thanks alot guys really helpful! Btw Im sorry for not stating it before but I am using UE4 to render this as a short film cinematic. So Im looking to make all the characters at this resolution. _____________________________ I am a complete beginner to UV wrapping and taking each step of the character making process one…
Well it depends on what you want to do and what your client's typical PCs are. Unity has a built-in webplayer plugin which can be nice, Unreal Engine 4 has been working on html 5 support (so it won't even require a plugin) although I haven't tried it yet:…
The entire fight scene that is shown is simulated. Since the programmer left, we didn't get to the stage of development where we could start working with the ragdolls, but I know its possible. We had a rough version of it working in the Quake 2 engine a few years back, and with what I know of Source, its more than capable.…
That's all true, fly_soup, and I should have been more specific. I don't think ALL games should be realistic with their visual design - far from it. The last thing I want to see when playing a Super Mario game is some photorealistic short, fat Italian guy with a pipewrench and plumber's crack. No thanks. Visual style needs…