Yeah its pretty basic, the mesh is obviously just a grid that displaces only in the y axis when it collides with the character model, and the edges of the snow get a tiling detail normal map applied to it as well, I wonder if that just shader based off the angle of the normals, or if it's vertex blended and the character…
If anything, I wouldn't mind the idea of an adjusted Photoshop color picker based on proper linear values ... just to be able to pick more "attractive" colors when it comes to painting. What I mean by that is, making it so that picking a grey in the middle of the brightness axis (= 50% brightness) would produce #bbbbbb…
Hello Rondog! I think you have a very good start here, a very steady base to work on. I don´t play dota myself so I don´t know the original character animations but just remember to rotate some bones in more than one axis just to make it more real. Also try to keep in mind gravity too. Keep up the good work. Best regards
I didn't want to consume the entire page with drawings so here's a link to a slideshow. It's not all of my drawings, and unfortunately I've only actually drawn on paper a fraction of what's in my head. Most of this stuff is inspired from weird dreams. You should be able to right click and "view" the images to be able to…
instance something across with a random translate value on 1 axis? to do a whole shelf at once. would be pretty simple to do this vai python. i could make a script that lets you scatter objects within the volume or ontop of a other object which could be your shelf. or if you want to work with existing scripts that are…
Thanks! Ah, I've been trying that myself but I wasn't sure if it was working or not. I was having trouble figuring out how to get corner pieces to snap properly on any axis (IE Where the pivot point should be). I'm using Max too unfortunately, :( But thanks for the comments anyway! :)
Nice run. Front the view, I see a little pop. When his chest rotates to the screen left as his screen left foot comes forward, it pops a little. Like it hits that pose too fast, It feels jerky. The other side seems fine, though. I would try bring the gun forward across his body just a little instead of having it primarily…
I had a think about the composition and lights, plus the light saturated wood was bugging me (and turning the indirect light orange instead of gold..) So I took inspiration from the layout of a meeting room in the Picus building - trying out a new, simpler layout: Better? Worse? Is bacon overrated? (and I scaled the desk…
The hips seem to be a bit off. When the left foot is forward, the left hip seems to be forward and up, instead of forward and down. Also, when she transfers her weight over to her right foot, it seems a bit fast and sudden. You could smooth the weight transfer out a bit. The posing of the gun and arm holding the gun seems…