here's a small update i might be able to finish tomorrow, not sure yet. it depends on how long it takes me to rig this other character i'm rigging on. er, working on. gettin late, lol edit: one more update before i go to bed. finished the skin tones. just need to add color, then it's on to the armor =) i might get this…
No one has answered for a long time here, I update the topic so that someone else can see it, since I still don't understand why there is such strange padding in zbrush these images are parts of displacement map .exr 32bit in red channel (I brought the saturation down to 0 to easier see the difference) 1st one from zbrush…
Got a WIP for the tree, also I never updated the update for the Doors for the Staircase bottom and the Top. The tree is a real pain because of it (kinda?) Hugs the tower, the floor is inclined, it interacts with some rocks and the flag too. But I think that by using these references it will come along well. I need to…
Another update: I am reaching the final stretch of this project. Right now I am just adjusting the textures bit by bit in order to make sure they render correctly in Marmoset. I need to tweak the ambient occlusion and basecolor of the weapon's textures in order to make the model details "pop" better, but the character's…
Hey everyone! I finished with the Artstation challenge so I'm back on this guy, I'll be updating the thread frequently from now on :) Thanks to everyone for their feedback on the head, both here and on Slack! Here's the update on the head, I am definitely more happy with it that I was before the challenge but I want it to…
Thanks for the advice and paint over pigart! Tried to implement it as best i could in this update. Got some hands sculpted along with an update to the face and some basic hair blocked in. I am going to Re do the ears and spend some more time on her back before pushing to a final detail pass on the body. Then its onto the…
Hey again! It's update time! I've updated some textures added more detail assets and been playing with lighting. I've been playing with 4.16 for a little while now and I'm very impressed with it's volumetric lighting. Though I have an issue where i got these shimmer/glitter lines, does anyone have any ideas for why this…
Ok, here is another update. Thank you to everyone who provided me with comments so far, they were spot on and made a huge difference! Thanks :) I would still really appreciate anymore feedback or direction, C&C is always welcome. UPDATE: Render /w my Specular Intensity at 1.00 and Specular Sharpness at 256.00 Image /w Post…
Thanks everyone sltrOlsson -> nope sorry, i don't get any seams. Also, maybe are you using the smooth tool ? even with the wrapmode activated it generate seams on the borders Update! : - added a wall on the first island, next to the stairs - water shader modified - added some foam at the base of the island - wooden and…
Thank you so much for the feedback Daniel. I'm actually glad you talked about the door needing more geometry, because one of my instructors just pointed this out yesterday, so that will be definitely something I will update. As far as scale goes I think I will update this with the reference human model I used. Hopefully…