Hi, I am working on Game-ready assets focusing around realistic texturing and hard surface modeling. 1 x 2k texture set with PBR metallic/roughness workflow. All images are rendered in Marmoset Toolbag. https://www.artstation.com/vikaskmodel
@gastrop0d Really appreciate the feedback thats a big help :) I like the idea of adding a supporting brace to make it physically more realistic. Looking forward to seeing the developments for your project!
Realistic as possible in a render? Use fumeFX or some other fluid-volume sim Or as a game-ready real-time scene? Make a couple flipbooks of looping fire, and spam cards around.
I love coasters and this just makes me so happy and eager for a more realistic, UDK powered RollerCoaster Tycoon follow up haha. Congratulaions man, it's looking mighty fine.
Female Study - Was wanting to work on something more realistic. Favourite part is the eyes, needs more work on the skin texture and model but learn and move on to the next one. Hope you's enjoy!
Also, something that isn't as stylized as I do usually, but not fully realistic either. Some brain coral experiments. Reaction diffusion, curve, and tile sampler nodes where used mainly.
this is cool looking, i saw this and i was like i want to make this. but i agree with jordan.kocon the fire hydrant head should be bigger realistically. if this is an exaggerated piece just continue on with the progress.
How are you planning to do the shoes? Full metal plates, or leather? The hard-surface work is looking really lovely. Very realistic, and surprisingly flattering. Looking forward to seeing more of this!
True enough. We're trying to set ourselves up with realistic expectations and trying to not get ahead of ourselves with gameplay mechanics. Hopefully by the end we'll have a successful title that we're proud of.
My dream studio is the one that has good scheduling, no mandatory overtime, and realistic goals. Other things like amazing art direction and extremely fun gameplay for their products are secondary considerations.