very interesting technique but a bit confusing. Why wouldn't you just bevel the edges of your objects and use trimsheats ? The additional polygons should not affect performance much ?
This section of the polycount wiki has some good info http://wiki.polycount.net/CategoryModeling Edit... also the Sticky: Too much optimisation (do polygon counts really matter?)
Wow, it seems like lately a lot of people have been having trouble with inspiration. I usually just draw a random polygonal shape, and fill it in with facial features.
it feels way to polygonal and symmetrical. slant some wood planks, sink sections of the floor. give it chaos over all right now it feels like a cardboard model
Apply the "Turn to Poly" modifier, check on "Keep Polygons Convex", collapse the stack and see what that gets you. Works for me when my visible edges disappear.
Sorry I'm not sure how to flatten only on the W coordinate, how do I turn on that option? Flatten mapping only has polygon angle threshold and spacing.
Hey all. I am unable to make my polygonal mesh explode using the "shatter" effect in maya. Any clue as to why I am getting an error message when trying to use Shatter?
Hey guys, In Maya I have been trying to render a polygon with an imagine sequence textured on it. However, whenever I render it with Mental Ray it appears black. Does anyone know how to fix it?
I made a simple box and noticed that 3ds max places an automatic smoothing group per polygon, is this normal and why is it doing this? Should these groups be be removed for my low poly model?