Ok, I've had another go over the textures taking your advice into account, the gravel now uses a displacement map, the rail has been dirtied up a bit, and I've added another ambient occlusion pass to the sleepers. I've also finished the fixings that attach the rails to the sleepers and stuck them in. Any thoughts? :)…
Just getting back into level design and learning 3ds Max :P Unfortunately, I missed an important thing in the video above: that you can't use $envmapmask and $bumpmap at the same time. I had intended on demonstrating how to transfer the Specular Level map into the alpha of Bump, Diffuse or Self-Illumination... but it…
Thanks for the great advice guys, I will make different models, I also intend to make some other stuff than just guns, been really interested in making some environment assets. I really appreciate your feedback guys. I agree 120% that not having Low Poly and textured stuff really sets me back so i will be working on them 1…
I've been working on ways to have more control over the pleats in the skirt. A circle skirt with folded internal lines seemed to cause a lot of problems from the outset so I tried to simplify the construction method down into rectangular strips. For the final version I will use fewer pieces to prevent unnecessary seams but…
MdK so? i've never seen them with human hands like these. All these muscles are not intended to move as wolfs do. He'll not be able to run even a 150 meters. just can't imagine this thing moving. p.s. i'm not saying that this idea is dead but current body version is awful. hope that my knowledge of English was enough to…
Ah I meant transition animation (not an animator sorry for the misused terminology). It is the feeling of her about to fall over that bugs me. Like she is recovering from a previous action, but it's starts from no action. It makes it feel like she isn't intending to start running. The fact that her feet slide past where…
thank you for taking the time to have a good indepth crit of my work mate :) appreciated but i totally agree with the hands and the face im gonna completley redo i really hate it :) i just threw basic detail onto the trousers till i get all his pads and holsters and stuff on him cos they'll need redoing aswell but thanks…
How close do you mean? Mind posting shots of the 2D game you're using as reference? If you're planning to do direct 2D to 3D translations i.e. Cave Story 3D and Bionic Commando Rearmed, then that would probably be considered a no-go, especially if you plan on taking it commercial. Someone put out a Sonic Fan Remix demo a…
Lol, I'll take your word on that one. :D Pav3d: Looking very cool! I agree with the comments tho that you could put a little more love into it. I can see some small dots and things that are clearly not intended, and I think it has a bit too much of a standard hp bake vibe to it still. Pushing the texture just a bit further…
I going to get back to a very large scale environment too, after the Brawl, and I intend to have around 10km of draw distance, I think that since it'll be a limited to an area demo the far details wont be as detailed as the playable area, but still. I think I will stick to static meshes for close and far range. Leaves me…