So, WIP', WIP's, WIP's: I have done another asset for my small enviro: it's not a PRO, but I almost like the final look of that. I made this several times because I had some problems with viewport and models. But finally it's done. Maybe I'll do a small correct for the tree canopy. And it's very lot's of tris: 5 138 on one…
How big is this landscape? What is the size in vertices you entered when you made it? 18 mil verts is like 4096x4096? Because that is way way too big. There is a setting for landscape lighting quality, but unless you changed that it probably already is on lowest quality. In properties, Landscape Lighting or something it is…
Here is variation (Or more like loosely based) on Marks script. Just a very quick job so far to fit my use for this. Also hardly tested at all. I'll probably add some more to it tomorrow tough. Edit: Updated. * Exports selected Meshes (Editable Poly and Editable Mesh) or all meshes if nothing is selected as one fbx with…
My apologies for the massive, massive delay between posts, but it should hopefully be worth it as Ive worked on this project solid as crunch time approached for the end of uni. So a completed the low poly mesh was completed within 3DS Max. The mesh has 4 material IDs that correspond to head, body, hair and outline. The…
They have mentioned that the 970 has issues when getting into the slow 512mb of its video memory. I also know that they tended not to recommend AMD GPUs because the drivers break a lot of shit whether that is the case more recently I'm not sure.
Here are some good books, mentors, tutorials and references I've learnt from a lot: Eliot Goldfinger - Human Anatomy for Artists: The Elements of Form https://www.amazon.com/Human-Anatomy-Artists-Elements-Form/dp/0195052064 Gottfried Bammes - Der Nackte Mensch (written in german, but it has great illustrations)…
I agree with big part of what you have just said. The boxes and objects that could be reused and your over-optimization comments are 100% correct. But I don't agree that examples I mentioned are rare exceptions. They are exceptions for main animated characters and props where we have enough texel resolution usually . But…
Thanks for all of the comments... :) Gazu.. yeah it would be cool making a town like this. :thumbup: JAMES. Look at the picture again... You got your fish :) AzzaMat: this peace was to practice my texturering skills, So i gave myself a lot of room to really go deep in to the details... I know that ideally it should all be…
Like Funky Bunnies, think of UV coordinates as a percentage, so if you have a material with a 512*1024px map 0.5U will be 256px horizontally, whereas 0.5V with be 512px vertically. Hopefully this image I made helps explain.