I learned to first drive a stick, it doesn't make me a better driver, it just means I can drive more types of cars. It was a cumbersome process and unnecessary, but I am thankful I learned earlier in my life rather than just getting by and putting off learning. That's the trap you can fall into when you rely on shortcuts,…
I think I'll chime in on this since I'm kind of half and half. What Andreas said about being an American, I think he is referring to American art education. If you take St Petersburg academy or Shanghai academy or many European art schools in Italy and France the level of art education is leaps and bounds higher than North…
So I have "understood" my 2 issues here: Issue 1: Normal Map unpacking My math was right, but my image file color space setting is wrong: at some point during my experiment, I have changed the texture file's color space to linear and turned "use alpha" off. Since my normal RG is stored in image's GA channel, half of my…
I can do better than estimate. I set up a quick Unity project with the AUG model from CS:GO, which has 16274 triangles and 8840 verts in Blender. By default the mesh has 1 UV channel. Importing it with 1 UV channel shows a vertex count of 12553 verts, 16274 triangles. Profiling the scene shows a mesh memory usage of 1.0 MB…
The wiki is a great place to start learning things! http://wiki.polycount.com/ The mesh that goes in-game is not subdivided/smoothed. For most modern game characters, a high resolution model is created with many millions of polygons using a combination of a 3d modeling package (ie, 3ds Max, Maya, Modo) and a sculpting…
You've got some really good stuff here Stinger but there's some issues, particularly around the weapon. Currently you have the hand tilted forward along the axis of the weapon when it should either be perpendicular or tilted back. Look at some pictures like this, this and this. Also, it looks like you're doing a bullpup…
Hi, my name is Alex Curtis and I am the creative director at PolyInteractive Games. We have multiple simple game concepts ready to be developed over a short period of time (2-3) days. Mini Games jams. We are looking for a junior level programmer, including students, to help us developer these simple free-to-play games for…
https://www.thefoundry.co.uk/about-us/news-awards/modo-september-promo/?utm_source=community.thefoundry.co.uk&utm_medium=social&utm_campaign=modo-september-promo-15 Demo includes 7 hours of free Digital Tutor content. Also check out Tor's (aka Snefer's) gumroad modo basics tutorials.
Rocksteady Studios is looking to add to its family of permanent
staff. We are looking for an exceptionally talented senior technical artist who are ready for the challenge
of producing an AAA title on the next generation platforms. Technical Requirements * Excellent understanding of Pixel & Vertex Shaders * Knowledge of at…
Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario Canada is looking for Production Engineers to join the team. With over 250 artists and technical staff and the most up to date resources available, we bring the vision to both major Hollywood studios and independent…