Pepakura has become a huge tool in the replica prop world. Some fantastic things are being created through it: http://www.thereplicapropforum.com/f24/my-project-ex-machina-briareos-100-pepakura-136795/ http://www.thereplicapropforum.com/f24/iron-man-foam-build-netherlands-update-14-1-a-135468/#post2093803 One day I'll get…
IMO the polygon count on the hair sounds a bit overkill, since it's not much as a center of the attention of the character. But oh well... I have a WIP character roughly 130k tris without the hair. So, maybe it's not an overkill after all. :smiley: Great job on the definiton of materials. Even though the colours could be…
Re: Sean Bean. "But there's perhaps some proportions that are off." Yep. Pardon the pun, but you're on the nose. " It's an easy fix in Zbrush though" Well, that's a different story. Instead of rushing through to the details, you need to make sure that your sculpt foundation is bang on. Details come later. If you focus on…
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Hey John, sounds like you learned a lot from this environment. And that's awesome. If I had one suggestion for your future environments it would be to start your lighting early and really give it a lot of attention. Good lighting can make an average environment look interesting and bad lighting can make a great environment…
Hey man, I recently created a thread about something similar: http://www.polycount.com/forum/showthread.php?t=133249 I currently have a job with a small indie team working as an environment artist. I too struggled with self-motivation and I felt as though my skills were really stagnating and I was being left behind. Most…
Check out the original stylized PBR Dagger. http://polycount.com/discussion/135431/pbr-dagger All the depth information was captured from the high poly sculpt and stored in a normal or height map. There are no shadows in his Albedo because with real time lighting, the goal is to recreate any lighting condition. Only if a…
If your new to modelling I would recommend trying to recreate objects and avoid going down the path of designing something. In my opinion you should aim to improve your core modelling ability before attempting to go into design. Designing something is an art which takes a lot longer to learn than basic modelling…