i use http://www.listary.com/ i can bookmark folders and access it with the MMB in the dialog box http://g.iceimg.com/zj3Q1Vrd/11.jpg also checkout their other features. using the free version and luving it.
been experimenting with rimlighting a lot after playing super mario galaxy: a video of it on one of my tracks: http://nimblebit.blogspot.com/2007/11/rimlighting-test-2.html and a little gif showing the difference
Is it more efficient for the engine to have: 12 Static Meshes with moved uvs and a single material or 1 Static mesh with 1 material and 11 material instances where the only function that changes is offsetting the uvs?
Was messing with the panel loops workflow but I've found using maya to be quicker in cleaning up some surfaces. Streaming all day today : 11/26/13 until 11pm PST. www.twitch.tv/deathbywit
ALSO, interesting blog post by fellow polycounter Paroxum, demonstrating how he applies vertex colors on his CryEngine 3 environments: http://usethesnap.blogspot.com/2011/11/quickie-01-building-village.html
I feel really bad for the guy, especially if you look at the App Store now. There's 5 clones of it in the top 11 already. He really hasn't handled it well, I blame pewdiepie haha,
On a scale of 1 - 10? He gets an 11. The face is hard to read; he may benefit from less contrast between the spots and the fleshtone, but I understand he's supposed to be aged. I love it.
Nice work. The "Star Wars dirt & textures" are really to the point. I also like the 11. points you pointed out, it's always good to stand up to a challenge and learn something out of it :smile: