I just tried out the code cryrid wrote for a Geometry Approximation toggle and it doesn't seem to toggle back and forth between sub d mode and regular poly mode while in vertex or edge mode. I think the Ctrl and + is somewhat I was looking for in terms of seeing both the base cage geometry and the subdivided geometry…
Basically in CS you can create a biped (skeleton) in a couple of clicks with IK controls ready to go. Hi. The closest thing in Blender is Rigify, an add-on that, like others, comes bundled with the Blender installation. It's a humanoid rigging add-on. I think it comes disabled by default, you need to go to your Preferences…
Hello I'm working on an optoelectric night vision post process shader, its pretty cool and stuff but it has some ugly hacks none of the atmosphere nodes in the material editor that I've found give me all the elements of the sky so I'm masking and boosting the basecolor luminance based on the overall sky luminance and it…
new update. http://www.digitalfossils.com/Download/VoidWorld-Oct-09-12.rar Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system. Summary of changes: * It is possible to hide sroll bars in user tools window. * A new basic streamline tool, Edge_Bridge_Multi(NoBreak); * Edge mode > Geometry >…
Here's a few pictures of my weight painting (it's of the model before my retoping), I know my spine bones probably aren't good enough and I'm debating if I should use a clavical bone. Note: The large bone in the front of the arm is for bicep movement. Arm Rig in Object/Pose mode: Shoulder Bone Highlighted in weightpaint…
Intentionally posting here because this tool was created for 3D artists. Devjit requested that we should have some new features in the Checker Map Toolbox including being able to rotate the checker map. Check out the release notes below for all the hotfixes. Don't forget to click the help button in the tool for detailed…
Pulling your hair out trying to fix generic AI images? I recently helped a client replace AI art with human-led concept strategies ( moodboards, OKRs, design thinking), and got their game pitch approved by the board of directors on the first try. - See the full project…
An object is of type bpy.types.Object and it doesn't know what a texture is, so what you really want is: - Go through all objects in the scene (context.scene.objects, it's an iterable) - Go through all materials slots of each object (object.material_slots, also an interable) - If the slot has a valid material (because it…
Also I condensed the graph a bit by copying some simple stuff into another graph and dragging that into the new graph as a node. If there any really obvious stupid mistakes on here could you perhaps screenshot the section and highlight it or even in the file put a Frame/Comment around them, make any notes or duplicated…