We are no longer accepting applications for this job. Thanks for the overwhelming interest in joining our team! _____________________________________________ We’re an experienced team who are having a lot of fun working on our upcoming indie game, Luma Island. https://store.steampowered.com/app/2408820/Luma_Island We are…
I made a simple test material of how i thought ill go around creating the shoreline, but it gives bad results, the depth biased alpha node takes in account pixels that are behind the pixels currently rendered (or smt like that?) which means it changes with the view. test material: results: and Note how the red (foam) is…
Make one, or apply one? If apply, under Create Maya Nodes, open the Evn Nodes, pick the kind you want, throw in your reflection map file into it, then link the env node with the reflection color value on your main shader.
UPDATE: We are moving our assets to Unreal Engine 4, so note that we are no longer requiring you to have Unreal Script Knowledge, everything is coded with C++ so if you have experience with C++ writing codes then please don't hesitate to contact us...
Just in case you're not aware of the current 3D gamedev industry situation: it's not good. Lots of layoffs happened which means you're competing vs. people who have a lot stronger portfolios and most likely more experience. Prop artist role is very rare, Weapons artist role is probably even more rare nowadays and the bar…
What renderer are you using? How is your material setup? You can have your Texture-Node and then two Image-Nodes. The second node is set to "copy alpha to rgb". This can be used in a phong or similar shader to set the transparency.
In my limited experience w/ Maya it became necessary to start thinking in nodes the more complex a scene got. That's all a scene is in Maya is a bunch of nodes. They think they're so cool those fucking nodes. Paint job on a stylized head:
I went indie two and a half years ago, and these days you don't specifically have to be making games to carve out some success, as apps now cover a wide range of interactivity and entertainment. My business model is bootstrapped by freelance work. My titles are built using my graphics / design / marketing skills then I…
Yeah, basically my workflow is: Concept / Research: For weapons that arent 1:1 realistic. Example would be the flamethrower, which is inspired by the LPO50; however the LPO has a fuel backpack, we needed a canister/ammo based flamethrower. So I came up with a few designs in max. I dont get concept art so its really just…