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Re: How do I get terrain tile edge normals to match?
Reply by
SpeCter
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Aug 2011
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Technical Talk
Make a highpoly which consists of 3 pieces and use a singe piece as lowpoly, that way it should come out correct
Re: ZEITGEIST: Moving Forward.
Reply by
Joseph Silverman
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Jan 2011
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General Discussion
Since none of you guys like, read history or literature maybe the videogame reference will hammer it through: No gods, or kings
2 results
Re: The Bi-Weekly Substance Challenge (2018 Challenges)
Reply by
LorasTyrell
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Apr 2018
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3D Art Showcase & Critiques
Hey everyone! True to myself I totally ignored the references, so here's an elven shield from Lord of the Rings
2 results
Re: Polycount Update - BUGS & SUGGESTIONS
Reply by
adam
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Nov 2015
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General Discussion
1 - Known, we'll report it. 2 - There's plans for that banner that'll make the layout make sense. Ping me on Slack.
Re: Arkadius' Sketches
Reply by
Sukotto
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Dec 2013
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Dota 2
I like that Sand King head ;) The Sven set looks cool but I feel like the horns are a tad big
4 results
Re: The Last of Us Art dump / Rogelio Olguin
Reply by
tadpole3159
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Jun 2013
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3D Art Showcase & Critiques
I've been on a naughty dog binge on the run up to the last of us. I love everything you guys touch!
Re: The Crunch Cast
Reply by
AbKI
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Sep 2013
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General Discussion
Just binged on a load of these while working today, great stuff. Thanks for making my day fly by guys! :D
2 results
Re: Max 2010 viewport clipping
Reply by
Eric Chadwick
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Dec 2009
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Technical Talk
This sounds like a Unit Setup issue. Are you using defined units, or did you just wing it from the start?
Re: Harrier Jet WIP
Reply by
sprunghunt
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Jun 2011
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3D Art Showcase & Critiques
it looks funny with the auxiliary fuel tanks out on the wings like that. They're not that way in your reference. otherwise looks good. :)
3 results
Re: [WIP] - Serenity Shuttle
Reply by
NoChance
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Feb 2011
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3D Art Showcase & Critiques
You seem to have quite a few loops, specifically on the wing, that seem to have no purpose as they dont change the shape of the geometry.
3 results
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