I think you can push the idea of destruction further. At the moment it's feeling odd that one side of the room is destroyed, while the other side is completely unscathed. Consider construction a bit more and how stone can break. At the moment it's looking as if someone has just removed a few stone bricks from the wall,…
I have been working on making a simple rig so i can pose up Elphelt. Its been fun to learn how to rig up something a little more complex than i'm used to. I didn't end up using some of the controllers as they didn't give me the desired effect i thought they would, but i'll be able to get it next time. There are some tweaks…
I'm just making a guess here, I might be completely wrong :) Tiling textures usually wrap using the hardware sampling method. Whatever the geometry is, once you reach a side of the texture it just repeats the pixels from the other side. This is the regular approach and there's plenty of method to create them, the more…
So I went ahead and decided to finish with the low poly building even though that's not the preferred method. I thought it'd be better to have something done and ready to go just in case I don't have enough time for Z-brush with finals around the corner. So here we go! I finished all the low poly modeling with a few…
First I want to say that I love this show and you have done an amazing job capturing the likeness of the character. Not only does it look like the actor but you have started to portray the emotion of Heisenberg (especially with the wrinkle placement about his right eyebrow). The show has many times where it is just close…
So beside the little hiccup with Decals, I am also having a little issue with Mesh Painting as well. I got the Material set up and it works pretty well but there is a slight issue. The texture I have plugged into input B on my Lerp remains in some areas, its definitely being caused by the cloud texture I have but I don't…
wow... thanks for the bluntly honest opinion. Seriously, this course is still quite small and its left me with the impression that I was a large fish in a small pond; I wasn't even quite aware how large the ocean was! you all basically got it, but Killing really put it into words; the course teaches a lot of "things", but…
Paroxum and A. Kincade - check on the more trash and rubbles. and pushing the lighting more in the tunnel. I'll definitely work that in. Vig - Thanks for the awesome crit. Super helpful. The lighting I jacked up a bit of the brightness to be able to see it. I probably need to adjust my monitor a bit. I checked on another…
For the right I'd probably build a pretty detailed base mesh and use large chunks of it for the one on the left. - For the top leaves I'd do most of that in 3dsmax. Trace/draw out the outline of each leafy pattern with a spline, convert it to edit poly, and detail it a bit, make sure it sub-d's well bla bla bla. - Then…
Thanx for feedback. Cheapalert thanks for Ref(love darkstalkers!) The character looks this way for 2 reasons. 1-1st time with zbrush created basic human body and tweaked fave etc,wanted simple model to learn zbrush with. 2-My inspiration was 50's B movies like creature from black lagoon UPDATE Here is my final for the hi…