I think people have to understand what normal is. Working your ass off without getting fair share of the reward isn't normal. If it was normal, it wouldn't be difficult to do. Sometimes in life it is necessary to struggle. Those times are called emergencies. But the entire purpose of human cooperation and communication is…
Hey, long time no see :o Just wanted to say this project isn't dead. Life got in the way for the past 2 months, but I'm back at it and I've made some progress. I started adding some materials from Substance Source to get a better sense of how the scene as a whole was coming together. I plan on using vertex painting on the…
Thanks PHArt :) I intend on making him a real-time character. I just need to make a few tweaks then I will be onto the Low poly :) -UPDATE- Apologies for the size of the pics and the quality of the renders. It is very late and I am in need of sleep. I spent more time on this today and I am pretty happy with it now. I just…
I remember you from GDC! Still boggling to see that mushroom patch as a 3D thing. As an immediate practical step, the Green Goblin could use more wear and tear and material definition on its armor. Assuming you have the files still, just go back in and give it more damage and separation between the armored plates the and…
the high poly is pretty finished now, the only bits left are some support structures for the rear stabilizers which i can add as a seperate piece and a supporting bar across the back which i can also add in later. I'm now going to be working on the low poly, lining it up to match the high poly as i've made quite a few…
If the rubble is cleaned up, maybe think of adding some support structures of where they tried to make repairs. You telling me they cleaned it up is different then you showing me they cleaned it up. How long ago did they clean it? Did the falling pieces from the roof damage the floor? Have they tried to repair it since…
I believe so, it bakes down its node-graph at runtime. It is lickly heavily tied into the material instance system of unreal, and bakes down the textures and creates a new material instance for every varration you mode from one network. Be too expensive otherwise, since large networks in substance dseginer take upwards of…
So far its been great. I am about 6 hours in and have done pretty much none of the main quest stuff. I just go around and do random side missions to level up and kill captains. It is starting got get easy, though if you are not careful and don't pick off archers beforehand they can do decent damage and you have to…
I think you could be a bit more subtle with the bullet holes, and have them be focused in one area, so it creates a focal point. Also around that focal point have some large scale damage done to sell the effect. Right now the bullet holes are just reading as noise because they are everywhere and lacking any direction. If…
there is two possibilities: - paint texture for your largest piece and then fit smaller pieces somehow. (thats kinda lazy, but sometimes can be an option) and another one is - think what you need for your small pieces and then find a way to incorporate these elements into the texture you'll be using for the largest piece.…