Took a break from some models I'm working on and finished up my brick material for the building! Let me know what you all think I have parameters in to control the amount of mortar, wear and paint.
Yeah I understand that, it's reasonable to need time to handle the amount of orders with a smaller staff. I just kinda figured they'd have known ahead of time given they had planned the event and set a sales goal. XD
Games are getting bigger, and the level of detail is increasing, but we are also getting magic buttons that do tedious tasks for us. I think the amount of artists required to make games will increase or at least stay the same for a long while.
Inspiring stuff man, wish i could do environments this polished. It's also really cool how with the cellar you built this coherent environment that feels quite polished, with what looks like just a small amount of assets.
It's such a GREAT tool if you are doing renders. Currently crunching through a job for interior viz, and the post filters and color correction save me such a HUGE AMOUNT of time i would have to go to and fro between Max and Photoshop...
^ The scaling on the doors and windows seems off. The trash bags are super shiny but after a quick qoogle search I guess trash bags are kinda like that. I love the amount of grime you got going in the scene though.
Did you go over all the usual checklist items? I won't list them all as there are an exhaustive amount of threads on this and loads of info in the stickies. List off your exact process to help us help you.
When you select mesh in scene list (or whatever it is) Toolbag shows some statistics (like RAM and VRAM mesh occupies). Is it possible to add stats that will show total amount of RAM and VRAM occupied by meshes and loaded textures?
Fair amount of stuff have changed in MS itself. New CEO, which for once is not bat shit crazy and already have made progress with certain parts of MS. Including Xbox division and gaming. Maybe its for good.
Um.... textures? There are none... that is a photo of the Weta ray gun prop he is using for reference. As for the raygun. It seems there are a fair amount of discrepancies from the designs. I would try to find more ref as I am sure it is out there.