Oh man, those are cool concepts to work off of. You're lucky I didn't find them first...i would totally make those characters, haha. Good luck. For what you have of your highres so far, it's pretty good. Though, the fingers don't look meaty enough and the pants aren't 'fat' enough. Shoes look a bit too big, but you'll…
Hey Barnesy, looking good so far :) alot of the things already posted by others, but what i've noticed now i've seen the high poly is that there doesn't seem to be much in terms of shadows under the eyebrows, couldn't put my finger on it before. Makes her look very wide eye'd and shocked. Also maybe some of the creases…
Loving the tree there full of character and you get the sense that it is living around this structure, but i think the roots in my opinion could have a bit more variety/life in them. They all just fall a lil bit at the moment i got a bonsai tree and i have had it for a few years now and it is in a small pot with some soil…
Thanks for the input guys, I took a 2 days break from work now I'm back on this thing. Yea it was for testing purpose :) Thanks and as for the softness its probably due to the lighting conditions and the fact that I haven't made a spec map for the wood yet. I've finished wrapping the wood frame around the mesh and stitched…
hi beguiler, I'm also a student myself and new to polycount so my comments are probably weak, but I'll throw them in anyway. The eyeball veins need to have a falloff, it looks like you used a single brush that doesn't change diameter and it suddenly just decided to stop. You could also use a specular map, everything looks…
I tried using the same World Projection method to make a material that will wrap around any tunnel surface, regardless of surface direction. I think I'm getting close to a good solution, but the blending is very awkward on surfaces that are not close to parallel with the XY, YZ, or XZ planes... I'll have to figure out how…
Glad you guys like them. I'll do more, and soon I'll wrap some of them into a small scene but I got quite busy this week. But the weekend is mine so I'll be back to the otherwise normal tempo. I also needed to rest some, because doing these after work lets me sleeping only a few hours which doesn't really help on a long…
thanks Ihazard, ajr2764! I've done more work on both air vent types, the big machines, some of the walls, and the large pipe terminators on the ceiling. I also have more questions! 1) My trim meshes on the second floor have hideous edges which go to black. Why is this? The lightmap UVs aren't wrapping, and there's no…
Hey guys! I haven't abandoned this thread! I'm still doing plenty of work for it, and I hope you also have something made for it. Heck, you could probably spruce up an existing character you worked on! I do check repeatedly for any posts, and also feel free to PM me if you have any questions. If you need an idea you could…
i like the metal part very much. Your smoothing groups make it look like it's rounded...if you re not gonna bake a normal map (i assume you havent made a hi poly version of this) then, chamfering the edges like djgardner said is the way to go. the wood and handle need more weathering around the two edges of the handle, and…