ok thanks for the help! what you said is indeed what i wanted, headus uv layout has the function, but the demo seemed very unpractical to me. (tried it out again today). I sure hope you can find a way to do it! would be great!
@ rens, genius about about the uv layout! i will keep that in mind. by the way jonathan, at least in my end. Every time i make a nm in max i have to flip the green channel in photoshop. After a while u just can tell if its fliped or not.
There is no easy solution right now unfortunately. You may just want to render your UV layout as a mask in your 3d app or Substance Designer and use it to mask the resulting texture in Photoshop/SD. Again , this is really for presentation purpose, as the texture will work fine with the dilation in-game.
I think you just may not have your lp smoothing groups and uvs laid out optimally. If you want to post the low poly Max file, I can show you how the smoothing groups and uv layout should look for the cleanest bake.
2.5 should have the interface upgrades your looking for. In addition to a new file browser and redoing all the buttons and menu layouts, they are also planning to add better Python/UI integration so perhaps there will soon be drop-in scripts to customize the interface any way you want.
here is btw. a image guide of how I would expect of max to work- but it fails that way so again how to truly edit other channels than 1 without the hick hack of saving the layouts on your HD as seperate files - because thats beyond stupidity
Just got my Art Book yesterday and looked/read through it all in an hour! Was awesome! It's one of the highest quality art books I've ever seen, both art wise and the general quality of the book (Paper, ink, layout). Can't wait for the game to come out!
Thanks for the feedback Vig! getting to work on everything in ernest now that i have the basic layout inplace and you guys seem to like the gobliness of him. expect zbrush models probably in the next couple of days. if anyone else has anymore thoughts let me know!
yeeeeeeeeeeeeeeahhhhh smoooooooooothhhh babyyyy fwiw, Gears1 had two art books: one that came with the CE (the small book w/ concepts & other images), and then a larger version w/ a lot more detail. Not sure what the state of one is for 2 (did a handful of the layouts in the first one).
That one skewed UV shell wasn't the only thing overlapping. You still have just about everything overlapping by the looks of it. Layout everything so it's flat and is no overlapping. It's not something you can get around any other way than doing decent seams, splitting shells and flattening