[ QUOTE ] Yah this looks dumb... cause a guy that transforms to a giant gun is much more realistic. Suck it up Nancy's. [/ QUOTE ] He shrinks into gun form, silly.
I am not applying here, but just wanted to throw in that the whole anime look of the little girl throws me off and ruins what is otherwise a realistic environment. :shifty:
GTA Clones, WW# FPS, Emo/Screamo, TV Shows about government agents or conspiracies. Seriously I've worked for them, it's not even fathomable to me that 24 is realistic.
The "realistic" style texturing is really clashing with the cartoony look. Right now he doesn't really read like Gir. His proportions seem a bit off, too.
Amazing work. Love seeing the realistic textures on a very detailed model. It really does make all the difference with a scene like this one. Keep up the great work.
"yeah, that one! I cant believe we get paid to do this!" is the only realistic part of the commercial, as I still think this now and then for doing my hobby as a job
Hey guys, wrapping up the high poly on my more realistic Zangief. Wanted to give him a believable build and an outfit thats much less theatrical and more of what you would expect a real fighter to wear. Textures coming soon.
Hello! Im a beginner to zbrush, and im working on a dinosaur project. My question is, how to make realistic scales using drag rect with an aplha, because i get some annoying overlapping effect and sometimes the alphas border is visible too?