I can say with almost 100% certainty by using Flash. It's just about spending a crazy amount of time tweaking animations on the timeline. If its the xbox or any ported version it most likely uses either a middle ware to use the Flash Player in a GPU accelerated environment (there are middle ware solutions for the xbox 360…
FINALLY a taste of the game I bought my 360 for! :D Loved it! Feels like a cross between RE4 and Re0. Took a couple of tries to get used to the RE4 controls again. PFFT! No need for move and shoot (10 RE games and you still are disappointed when it's not there?). Fire off a few shots, move to another vantage point. Upping…
Psyk0 thanx man, over all i think its like a month of work (i had some other parts done and then merged) BigL thank you, yea here it comes TorQue[MoD] thanx, heh nah its not dast i had some parts done before and i merged them DeathByChris i modeled it flat ( the thread, like a track) then extrude the bumps, then i bend it…
[ QUOTE ] I know how to take high poly to low poly but i couldnt really see the point to doing that on any of these props. [/ QUOTE ] What johny said plus it shows a company you can do it. While your work is pretty solid for what it is I don't really see anything that would be in a current generation (360, PS3, PC) title.…
LOOM? I thought he moved on from Krome a couple of years ago. Yeah I heard rumblings from friends yesterday...just concerns really. They heard there was a crisis meeting and that there would be the possibility of layoffs come monday. Then this happened. Not surprising, most guys didn't think that Krome would make it to…
I reckon this was your ref since it's says the same thing http://farm1.static.flickr.com/163/361383346_72edea0c7e_o.jpg You did fine in the basic sense of capturing a recognizable shape, but your texturing detail is only matched in the screws. As in, you put the effort into the screws, but the rest of the material is green…
Just to reiterate : this one is definitely something you want to pay attention to http://itchstudios.com/psg/art_tut.htm Yeah it's about drawing and painting - but if you really want to understand how lights affects objects (aka 'texture') this is what you need to know. That does not mean that you have to paint a texture…