We did some calculations here and the input lag would be around 2 ms extra, not nearly as bad as people would think. The biggest hogger will be sound and video. It could work, but there are so many variables that need to be taken into account. I wonder how they will compress the content from server to client in order for…
Have you seen this thread? https://polycount.com/discussion/154664/a-short-explanation-about-custom-vertex-normals-tutorial/p1 it's a bit old by now, but has some good example images and whatnot. I can't vouch for it all being relevant to current workflows however. And this one about decal texturing techniques from around…
I've used Photopea a few times for stuff at home, and it's surprisingly very very good. It's about 98% feature-parity with PS. No AI features, but just to pick on example, content-aware fill is just as good as Adobe's. And the normal map filter is actually way better. It does lack support for saving higher bit depths, and…
Marketing is becoming ever more important these days. Not just for people trying to sell things (like me) but even for artists trying to get their name out there. The word "marketing" has some negative connotations for most people but if done right it can be beneficial to both parties. There's a difference between…
Merely an additional workflow snippet thought worthwhile sharing. I'd previously bookmarked an interesting example when searching for a possible workaround, that I could cope with which involved baking non contiguous grouped HS meshes, via Painter mitigating self occlusion cast by floating geometry in object space, as…
For my first full environment portfolio project, I am working on a homicide crime scene in a rundown apartment in 1960s New York, aiming to push realism inside a playable, but believable space that could (hypothetically) be in a game with an investigation element. My hero assets are a period-appropriate CSI camera, murder…
well if something unexpected comes up that forces things to be rethought, probably good idea to schedule a dedicated time for it. if it is important, try to do it with fresh mind and get second opinions if possible. a few questions that i try to make sure i can always answer, given any decision to be made: * where am i…
3D Animator / Tech Artist (Freelance) Hi there. We're a vibrant, rapidly growing developer of story-driven software entertainment. Our first adventure game was very well received, and we're looking to finish up our second! As we prepare our game for market, we’re looking for the superstar visual storytellers of tomorrow to…
[WIP ] #2 Sculpting Details in ZBrush, Retopology and Baking Hi again, I'm back with some updates. I had my family over so I couldn't post anything earlier but I'm back at it again! Here's where I stand with the project. Before I fully committed to sculpting everything I went back to Maya and refined the model to have it…
Welcome! I recommend familiarizing yourself with the forums' search function to find similar threads, for example at-what-point-do-i-use-more-than-one-texture-set-for-a-weapon, texel-density-and-number-of-uv-sets-on-a-model, best-practice-for-modular-weapon-uv-textures, ...) And the wiki can be useful to read up on general…