So, here's a question, are your square uv's before displacement inbetween 0-1? I usually use the regular zbrush plane for this. Are you using the wrap mode to sculpt? If you are go to transform and select only Z axis to sculpt, some of the brushes wont work that way. I usually do whatever sculpt I want, get the…
Outer: The general reason for having a dummy as the skeleton root with zeroed transforms is so the entire body can be animated while having a static point of reference in the scene and exported animations. So you can animate a "flailing falling backwards" animation or somesuch, and the character will always fall backwards…
Only use a double-sided shader if you don't case about how the other side looks, because as GlowingPotato said, the vertex normals on the new faces are going to be default angles which means the normal map won't be transformed properly on the new faces. Also a double-sided shader should be confined to only the faces that…
Granted, me speaking/typing about this all takes a lot longer than what it would actually take for me to apply. Lately I've been working with lots of transforming armor that have to work across different combinations, so making something look cool for the sake of it looking cool really is not the best approach. As stated…
Try loading the XAF file back on the same model after you've deleted all the keyframes. If that works, it's just a mapping problem. You'll need to click "Edit Mapping" when loading the XAF on your target model. Then follow Step 8 on from this page:…
the obvious benefit that has already been mentioned is memory. But it's worth repeating. Repeated geometry takes up far less memory. However there's other benefits: You can attach parameters to the individual transforms of the objects that help with defining the gameplay of the space. You can also have richer physics and…
Fighting games With only two hero characters can afford to experience some next gen 2.0 joy on not only poly/joint texture res budgets but git to play with muscle systems. One might draw inspiration from good examples of as much. In action on fight night 4 does anyone know the process they used for this muscle system?…
I've had that problem before with CAT, but it was back in Max9 when CAT was a plug-in. I've never had it happen with biped. I normally ended up cleaning the mesh, (Command panel > hierarchy tab > reset scale/transform). You can reapply symmetry and watch the vertex count (press 7) to see if it changes as you toggle it…
If you link, you break the skeleton hierarchy and have to rebuild it when you export your skeleton-assuming it doesn't smash up all your transforms and ruin everything. It also doesn't guarantee your joints end up in the same place as the biped ones If you use position and orientation constraints for binding to the biped…
It's a little older movie than that. Here's another quote. boy 1: First of all, Papa Smurf didn't create Smurfette. Gargamel did. She was sent in as Gargamel's evil spy with the intention of destroying the Smurf village. But the overwhelming goodness of the Smurf way of life transformed her. And as for the whole gang-bang…