Hey, where are the political debates? It's not the same without 'em... HOWDY FOLKS, I HAVE MISSED YOU! (Graemlins?) (woo testing Edit function) (i think all of the main polycount site should be re-made in these colours)
I ported the blender method to 3dsmax (for those that dont have max8 which has similar functionality) http://www.planetquake.com/polycount/cottages/crazybutcher/code/_3dsmax.html it isnt perfect yet, and not all works as it should, but it does the job
Wacom tablet properties > Tool heading > Functions > Set one of the express keys to toggle display. Pretty sure that is it. I have it set up like that at work, but only have one monitor at home -- will double check in the morning.
to say nothing of harnessing an existing engine/networking system.. but then of course if you make it a mod out of an existing engine, you're looking at a bigger memory footprint and whatnot which kinda kills a lot of the casual functionality of an irc client.
The steam concept is unparalelled, and while it functions (despite its little memory problems), it is fantastic. However, the first time it stops you playing a game you have paid for, it starts to stink to high heaven, then it is unmitigatedly evil. tpe
Indeed, I had to understand how the Amount and Percent worked in Max before getting it in MaxScript and still don't understand why there aren't two separate functions to handle the two values adjustments. Anyway, never surrender to the machine! :)
"I heartily endorse this product!" Hmm besides the kickass poly tools? at last a delete edge function that works! Max used to leave verts behind which also needed to be cleaned up, unless i was doing it wrong.
Couple of updates for today - we just presented our work for our beta deadline so I'm taking the rest of today off for a small break but I'll be back on my game tomorrow =) Firstly, my first pass at hand-painted detail on the secondary trunk for the cat tree. I like this one more than the main trunk painting because I made…
Hi, I've been looking everywhere, but I still can't find a way to pair UV parts to their correspondant polygons! It's sth so simple!! Can Blender not have this function? I've still not heard or seen such thing! Plz help! :scream:
just wondering what tools other people use, and the settings therein to generate their displacement maps for the UDK DX11 features. also, what changes need to be made within the material editor (multiplication nodes etc) to make the map more functional.