I love them too but I can't deny that they, along with some of the jabba's palace creatures, were the first sign of what was to come in the prequels. I actually like the ewok movies, they're pretty entertaining. [ame=" https://www.youtube.com/watch?v=I3vKw9TDV4M"]http://www.youtube.com/watch?v=I3vKw9TDV4M[/ame] In my…
The Lucky Kirin: "Even a brief sighting of a wild kirin is said to bring good fortune...but especially of those with the runes in their horns. Stories swear that a small band of woodland druids would bring offerings to the creatures in the forest every autumn, gently carving symbols of long life into the antlers of those…
Overall it looks really boring, there's no detail in the texture. It needs more color variation. Your anatomy in the sculpt needs some work. I understand this thing isn't exactly human, but you are making a creature that seems to resemble human anatomy. I'd recommend getting together a bunch of reference images to help…
Thanks for the responses guys. So if I was do do it in textures, how would I get it to be seamless since my UV's aren't all in one piece? So I'm guessing that people who model dragons won't do the scales in Zbrush then? I'm going to be doing a creature next, which will employ the use of scales, and and wondering for future…
Draw a front view of the dragon, helps with the structure of the beast. Dragons are gigantic fantasy monsters that symbolize power and pride. They often show that by posing their large chest forward. Dragon 1 Dragon 2 It might help to get some basic knowledge of anatomy (dinosaurs/dogs/horses/cats) This will help to…
Got the highpoly done for the pillar, messed around with having it be like a cooling system for the environment. Going to use NDO2 for some of the smaller details. I don't really want to put creatures in the pods because I think they will be obviously tiling, and I find that kind of boring. I plan on making a creep looking…
Mocap did not replace the animator. This is just a tool to help riggers and a great one at that and one you should embrace not run away from. You will still need to tweak rigs I am sure, make new rigs for different creatures and I found that most of my time rigging was setting up hard surface vehicles/props and assets.…
I immediately recognized the Redwall series before even reading your post, thanks for the nostalgia! I would suggest revisiting the topology. This creature is by nature very cylindrical so most of the edge flow should follow the cross-section of the torso and limbs (I'm especially looking at the forearms). Also, most of…
Hey man, the first thing that jumps out at me from this piece is the lack of atmospheric fog. You can push it like crazy to build depth. The other thing is you're bouncing some of the green from the grass up onto the belly of the creature but none of the sky tones are reflected onto the cloth and the metal which makes the…
Right, got a few updates. Been a little busy this week sadly. It's no where near done but I retopo'd the creature and made some test bakes. Threw m into marmoset as well. Probably have to do a little more work on the low poly but I'm not at all disappointed at the moment. Will also have to do a lot of work on the texture,…