I was sitting in the closing speech at gcap when i quickly checked twitter and saw this article. Real damn shame. But i honestly believe that this is the worst of it and it can only get better from here, i personally cant think of any more devs that are at risk. The team bondi guys and 2k seems happy as larry and it was…
So I quickly finalized my highpoly this weekend :) . The coming weekends are going to be busy so I will need my time for the texturing etc. Would have loved to make proper folds/ spend more time on the anatomy and make the model overall better, but if I spend any more time on the highpoly I fear that I won't make the…
It sounds good at first, but if you were to use any kind wallpaper with a distinct pattern (like a victorian one) or a brickwall on a surface that isn't aligned to the world-axis (like say a cylinder or a wall at a 45 degree angle) it would quickly break down. Should work well on more generic textures like concrete…
I find it very handy to have slide edgeloop and collapse edge there. Also the delete edge/vertex tool so that deleting edges doesn't leave any floating verts. I have a section of "selection" buttons to quickly switch selecting edgeloops, edge rings, border edges etc as well. Loads more but those spring to mind as useful!…
I hope he doesn't mind me jumping in to respond quickly (I'm one of the people working on the mod)... I believe in the August update of the UDK they updated documentation on cameras which included some unrealscript and code snippets for creating a third person camera.…
most cinematics are done in-game these days... with some good results. Set it up right and the rendering times are nonexistant. Vray is great and relatively fast compared to others. Its a really easy setup to get good results quickly. Shouldn't be a problem in using it for animation, but if its a complicated as you say it…
I don't see anything major wrong with the latter one personally, since he's not really copied any of the design, just the pose/anatomy. Which does just come down to reference imo. As for the first one, copying and pasting others stuff might be handy to get the feel of a concept down quickly- shouldn't be publicly pimped…
you can hide the geometry element from the poly object itself !?! i used to make sub-obj selections after i had reached rigging so that i could quickly hide unhide entire groups fast. also on the skin modifier itself there is an option to display or not all vertices. if you choose not to show then it will only show the…
theres a lot of wasted polygons on the surfers neck, also his inner elbow has more detail than the outer elbow, which is basically the wrong wy of doing things... he needs more polys on the outside of any bendable area for it to deform properly. nice work, you'll probably discover what works when you come to rig these,…
Ok fasthost is reseting my ftp space. think its the problems. so i'll scrub this thread untill its fully fixed. Talon. i understand the flash can load slow somtimes but i swear it was working very quickly earlier. Please let me can things sorted and you can veiw it when its loads correctly. Thanx