Learn to model with polygons before you sculpt.. for games, those high poly models are useless if you dont know how to make/retopologize good 3d meshes.
looks good, although distribution of polygons seems strange. various small elements look round and nice while big parts like butt and grip feel blocky.
@jacob thomas Oh I'm happy to hear that. I would like to see your daily works! And that girl looks beautiful, you managed to do it with such few polygons.
Maybe I could help a little by painting over you current image (see attachment). You can increase the polygon resolution to the area if you want , of course.
Sure: http://polycount.com/discussion/170118/pc-csgo-polygon-planetside I am not trying to 'frame' this user, but he was the first example I could remember/find
Your normals might be facing the wrong direction (maya thinks your object is backwards). Select your model, then go to Normals -> Invert Normals (in the Polygon menu set).
OOO I like the glowing effect for the bow. For the crystal on the hood it depends. If you want it to be a particle effect as glowing as well then it would be good. but it's mostly because of polygon limit