I agree on the material... I was thinking it was wood initially :/ Overall it's pretty cool though. I'm sure people are going to want to see wires also.
thanks guys , very initial model .... :) i have also made rain for the scene , but not yet to be shown . i think one of the Magicians will ride the drone .
shit, i can not run this, though it's no requirements error but some freakish opengl initialization error that I also get with Quake4 and even ioq3. odd
I started working on a project a year ago, at the very beginning I wanted to make a web version of an escape game in a haunted house. As I developed I added websockets to make the game multiplayer. And finally my initial project turned into a multiplayer virtual art gallery. I am currently working on the VR mode. Tadaaa,…
What tool are you using to model the character? You'll create your bones in your 3d app, skin the mesh to the bones, import the skinned model as a FBX file, then set up IK in Unity. http://docs.unity3d.com/Manual/Preparingacharacterfromscratch.html IK is a Unity Pro feature…
Thank you for your reply! I didn't know that, I thought normal maps always mostly looked blue. This is just for a simple plane since it's just a ground texture. This is the UV: The thing is, the texture still looks weird when exporting and applying it in Unity, I thought it would be the normal map, but you're saying it's…
Greetings all! Pokémon Adventures Online is a game that aims to replicate the Nintendo hand held experience via a mmo environment. PAO is a 2.5d Pokemon mmo that’s uses Pokémon Unity as its base which is developed using C# / Unity. We have a team of 12 people which are comprised of 3 developers, 1 web developer, 1 project…