I've been rummaging through these posts and thought I'd give it a go even though the date's passed. I'm having a difficult time setting the pivot for these pipes to make them modular. I don't have any experience with making things that are curved modular. As you can see the pivot is waaaay off. Any advice on how to snap…
Thanks, bejkon and Mark Dygert. I'm not limited to c3d files, so that won't be an issue. I fear that my entire rig might be corrupted. I completed the characterization process and got all green feedback. But with the following warning messages: // Warning: Cycle on 'HIKState2SK1.LeftLegSz' may not evaluate as expected.…
Hey guys! Sorry it's been a while I've been away and now back to kick some butt! SirCalalot: Cheers for the feedback here mate it's great that people are willing to take their time to analyze my work and the tip on the texturing is a great tip and the UDK stuff in invaluable as I haven't really touched on that side of…
It looks great. The lighting is really nice. One thing that really sticks out to me though is the damage/shape of the wood. It's really wavy for some reason. I don't know if that's some sort of style choice or if you found some type of reference with wavy wood like that but it looks really off to me. The main changes I'd…
Ahh man... I sounded like a dick when I was asking if you used ref. I just wanted to see the thing you where working off of to compare, I wasn't implying that you needed ref. As for the beard. It really depends on what you've got planned. Part of the problem you're running into is that its two separate objects making it…
Well thanks for the obvious newz Mezz. I was giving a positive response because retailers get their own percentage off and the store percentage off when they buy games...I think...o.o So 15% of employees discount + 10% discount ( that is trade in 3 get one free type of scheme) So, if we are paying $70 for a game, you would…
Hey komaokc, looks good so far, though the scratches are a bit too uniform and strong. In the flat sections away from the corners there would probably be fewer scratches. I have a similar knife, and the way the finish comes off is less like traditional scratches and more like it rubs off. you might want to try setting the…
i went for a SATA-600 hdd and that's a marked improvement over the SATA-300's. and for a 1tb hdd it was only £50. sure windows boot speeds and application launches will be faster on an SSD. but i boot from cold to application launch in windows (you know, when you can actually DO stuff) in 12 seconds. and max takes 4…
Took a break from the movement cycle for a bit, started looking at the recall I want to do. My idea for it is for her trying to rocket boost herself back to base, but the rocket malfunctions, and when she tries to see what happened it launches and shoots off screen when shes not ready or in her heroic pose. Blocked out the…
As Joshuag mentioned, the Maya retopology system has come a long way in 2016 and is very useful. Start off making massive edge loops, don't get bogged down in starting off dense as that will be a nightmare to manage. The great thing about the retopology tool is that it's very easy to add loops and density and then relax…