the same tilde tweak is also in maya 2008 ext 2 otherwise jes turn on the tweak option in yer transform tools options. ( which might also be preferable to holding down the tilde when in a heavy tweak sculpt session ) for brush like behavior remember to use the b hot key to enter and set soft fall-off. fer quick zbrush like…
I couldn't make it work either. Seems that the bend modifier doesn't affect the transform matrix of the objects directly. So I wrote a quick script that will place an instanced light at every point in a spline. Don't know if that's really what you're looking for, but it might come in handy. Create a spline with two points,…
Only 8 cores! How will we manage to make do with so little?! :p The cheapo i7 920 chip rocks for a desktop solution. It's a fraction of what the Xeons cost with strong performance. I've got one with 12gb and easily render million-poly scenes in seconds. If you're into something that require epic amounts of rendering,…
"why people create groups for curve controllers. What do those groups help to offset?" ::That will depends but I can think of 2 cases - to clean the transformation node - to have pivot point on a different position "why we need controllers for joints? You could easily animate the joints, but i don't understand why that's a…
Nice work man! This rig feels really nice. I'll give it a go later. In Spine_rig.ms there was a function in a function. I just moved that function outside of the other function. I had to rename it to. Because It seems you are reusing function names. In Auto_Rig.ms you created a dependency loop. CreateNulls() references…
@rollin thank you so much for the reply back on this, I appreciate that! To answer your first question, the part that I have sculpted detail on only appears on the opposite as well, so only in 2 different places. What do you mean by your first bullet point? What changes are you referring to? I tried your second bullet…
From what I saw in substance base, 90% procedural materials are not really designed to be scaled up or down until you reassemble them from the very beginning. So I think it safe to estimate the scale for them too. BTW, would be cool if Allegorithmic would do a kind of special Substance composer where I could do for example…
- for transparent textures, there apparently is a way but nothing that's supported through the importer without a load of trickery behind it. Right now most of us just stick with on/off alpha, perhaps valve will enable multiple levels of transparency in the future. - as for the ward shrinking, are you making sure to reset…
What are your system units set to ? Don't forget that Max as seperated settings for the units it displays vs. units it internally uses ( = system units ). All the jumping and jagged lines sound like you have got a system unit scale issue . Or do you have created some far far off object by accident ? or some far far off…
hmm I can get an object to mirror across with pivot position intact if I freeze it's transforms, but the pivot rotation is not mirrored. it's the same as the original, which is rubbish :/ in that second link, I'm not sure what he means in the second post: 'Playing with this more. In the animate tab I set the center of each…