I think the problem with the game industry today is they fail to act on their audience's desire for a cheap and convenient way to get games. Most console games go for $60 a pop. You have to drive to the store to get them. You also have to juggle discs if you want to switch games. Digital distribution solves the last two,…
Made some major alterations. what once was considered granite ive now changed to snow. I think it makes the scale better and adds more interest and more reality to the scene. this will also make the river make more sense, which will be done in UDK. Keep in mind the green is strictly grass. Trees will be added in UDK. I…
I'd just like to say that this isnt necessarily true either - a contract IS a legally binding document, but unless you as the the freelance artist are in the habit of taking EVERY new contract to be looked over by a lawyer to ensure it is sealed tighter than a nuns box - in the case of a showdown, the company issuing the…
I think for all its character development, Final Fantasy overlooks one thing; those aren't the characters you're playing with. Girls who are frail and caring in cutscenes (I'm looking at you, Penelo) whack infernal demons apart in the game. Wisecrackers never say a word during the actual game. And for some reason, in…
* You've missed a lot of the big forms, and with something like Dishonored's art work they're still obeying foundational anatomy of the human face. * Corners of the mouth should be pushed into the face, not at the same horizontal plane of the mouth * The ridges of the philtrum beneath the nose need to be defined. * The…
Dude tell me about it. Im kinda in the same boat. I graduated University 3 years ago now with a 2:1, and felt like I hadnt even scratched the surface of games design...feeling well underqualified I've still not applied to a single developer...even though I studied it for 3 years. To be honest my work back then was awful,…
Sonicblue, as much as I like FF 12 visuals and universe, the battle system was well thought when put on paper but sadly became boring onto execution. I'll tell you; the gambit automatic action system ruined it. It came quickly to the point where, my character would directly approach an enemy and start doing the required…
Yeah, seriously, rooster. At some point that gap becomes an insurmountable and unrealistic goal. Especially in an industry where the technology and tools are so rapidly developing and advancing. If you aren't doing this for a living, it can be quite daunting in terms of time and resources to try and keep up with those who…
Yes itsbeen interesting,we have been fortunate in that we have had good management who has not been afraid to go to the publisher and let them know if a request is too unreasonable in terms of time and manpower. So for the most part the game has been on time and rolling along. Artistically one advantage is that with just…
Rigging can be a daunting task for someone who is an artist first and foremost. Like pior mentioned, there's other ways of posing a character without rigging it. Transpose that bitch and be done with it...you'd be surprised at the flexibility it gives you. It also sounds like you're getting ahead of yourself and psyching…