What are pros and cons of those two approaches? I personally use mirroring because (if I understand right) stacking breaks AO baking but may be there is some disadvantage in mirroring I'm not aware of?
Heya - are you aware that your content is locked at this time ? (this is a genuine question). As good as the content may be, the audience has to grow from somewhere ...
p.s. i'm aware that it's trying to read the UV's of a map that isn't there (maintex), this is a debug shader, i've already changed it to IN.uv_BumpMap on my end.
My problem with it was actually that i was not aware of using only "sky" as a lightsource wont do it, but add a light and it worked as it should. Such a nice shader
There's no plans to leave Photoshop that I'm aware of. If anything, we're going to integrate the programs so they're more tightly knit together. :smile:
Thanks for the responses! This is exactly what I was thinking, but I kept going back and forth, wondering if there was some advantage I wasn't aware of.