Thanks for the feedback lincolnhughes! I've continued working on the textures and lighting. Added some details so on. :) I noticed just now that I put the wrong material on one of the pipe segments. I'll fix that later. ^^ Please let me know what you think! Cheers!
There seems to be some confusion. They dropped support for flash MOBILE. Flash still remains, and you will continue to be able to play flash games. It would be nice if Adobe hurried up their production of Adobe Edge, because right now HTML5 is really lacking in programs for creating HTML5 files.
Went to Art Institute of Pittsburgh back in 1996 for computer animation/multimedia. After that, just continued to work and self teach myself and applying everywhere. After moving back to Cleveland, then Baltimore, back to Cleveland, we moved to Seattle where I finally got into the game industry.
Howdy. Here I am with another update. Sorry about the quality. I am continuing on the high poly here. Looking to be done with it in the next few days. Looking for feedback and critique. I hope you guys enjoy the progress and thanks for taking the time to look at it. Cheerio.
When I browse image gallery I like to close browser and continue next time without scrolling over 9000 pics every time. Also, after some time browser eats more RAM than 3D packages because of that endless wall of images.
For a continuous wood texture, you'd probably want to apply a wood texture via procedural texture (I think MODO has a wood grain preset) or apply a wood texture using a bunch of separate, blended textures from multiple UVs... and then bake that down to your UVs.
There's actually lots of reasons why it's good to keep things as a continuous mesh! - Easier to bake, and you get better result. - Save texture space (those intersecting pieces adds up!) - Possible higher vert count if you keep stuff seperated. And probably a bunch more :)
Still have to work on hands, face and ears. The goal is to post up the anatomy first on ArtStation and I want to use this body for my Riot contest as well if can manage to fit that in with my work schedule. Continuing with face, ears and hands until good to go! <3
Mini update - Made zombie sticker more realistic by adding air bubbles - Added dirt to the stock going to add more dirt and grime) - Added more shotgun shells (will continue to texture them once TB2 is released - Adjusted various parts of the spec and gloss maps
Okay thanks. I will continue creating UVs and using a simple clean asphalt texture for the roads in 3DsMax and then when I finished creating roads, I will have a research for "blender shader" tools in Unity3D. This summer I only create and apply UVs and textures for the roads in 3DsMax.