So what's Michael Hoenig up to these days? [ame=" https://www.youtube.com/watch?v=BEMUkDzEgek"]"Main Theme" by Michael Hoenig - YouTube[/ame] [ame="https://www.youtube.com/watch?v=_hsa8DfV_i8&feature=related"]"Shadows Of Amn Theme" by Michael Hoenig - YouTube[/ame] [ame="…
A lighting update, lit and rendered with HDRI in Vray in 3dsmax. I have yet to add a proper mane and extend the model to include a neck and shoulders, but before that I'm going to retopologise and export to a game engine. There are some more lighting tests on my blog http://petemcnally.wordpress.com
Oh, it would be great if you can tell what a default 3DO HDRI is. I was looking it but can't find exactly that one. Some times in free time try to make vray calibration preset. But you know how difficult to make same reflection and specular with different HDRI.
Yes, vertex colors for the win. Just divide large surfaces in some different polygons and you will be able to vertex paint them with great results. Take a look at Dragon Quest IX (NDS) graphics, it makes massive use of vertex painting on the scenery: Look at the fifth screenshot. Grass appears to be so colorful, with…
this material u see here is a mdl texture, as far as i know you can only use it for rendering (iray/vray and stuff) and does painter not support this material maybe this video helps you out a bit ; https://www.youtube.com/watch?v=2_0_nYUri6w
I would feel robbed if i bought a £600 when new piece of hardware and in a year they troll out a new one which completely burries the old one. So who wants to place a bet on the ipad 3 being realesed next year and this vr2 made to look like a high fashion paperwieght?