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Re: Packing all textures into one map. Pros and cons?
Reply by
Eric Chadwick
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Dec 2017
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Technical Talk
Some info that might help on the technique in that last reply http://wiki.polycount.com/wiki/ChannelPacking
4 results
Re: GoZ with Maya 2017 Fix / Problem
Reply by
cromadbomber
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Apr 2017
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Technical Talk
Well this is weird. I have been avoiding 2017 release because of this. Thanks for info.
Re: UE4 environment - Uncharted 4 inspired scene
Reply by
milksnake96
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Oct 2016
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3D Art Showcase & Critiques
@Eric Chadwick wow thats great info, i dind't think about that thanks :)
2 results
Re: texCubebias blurred reflections
Reply by
Bryan Cavett
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Jun 2011
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Unreal Engine
Thanks for the info Electro. Did you ever find a workaround? Surely there is way to accomplish this.
2 results
Re: Correct uvmapping for a cub to preview cubemap
Reply by
IvanA
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Mar 2011
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Technical Talk
I believe Max uses a vertical-cross layout. Look here for more info.
Re: Please Help with Photoshop: Editing Bakes
Reply by
MoP
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Sep 2009
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Technical Talk
MM: Heh, that's what Slum said in the 2nd post on this thread, but thanks for the info again! :)
2 results
Re: BattleStar Galactica Final Season!
Reply by
Jeremy Lindstrom
·
Feb 2009
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General Discussion
Holy Carp, tons of info.... sheeesh.. need to watch it again just to take notes.
6 results
Re: tips to help max render large scenes....
Reply by
Slum
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Feb 2007
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Technical Talk
Wow, they have Max on cash registers these days? (change your user info :P)
2 results
Re: Small, detailed HUD
Reply by
nkoste
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Apr 2005
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3D Art Showcase & Critiques
I like it too. I like how the color is an active part in displaying info.
5 results
Re: "moovie" car concept
Reply by
EarthQuake
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Oct 2005
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General Discussion
Link isnt working for me, any other info on this that i can google or something?
3 results
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