Um, they should be mirrored in the same position if thats what you mean. One eye shouldn't be positioned differently in a mirrored format. But in reality, eyes aren't pointing in the same direction to begin with. They are angled slightly outward. Also, take into account the vertical position I pointed out as well. right…
Thanks so much for the feedback. I was having a hard time putting a finger on what was wrong with it but something just felt off. I am heading off for a few days but will work on your suggestions when I get back. I was already planning on building some rocks in 3ds max to make the terrain look more varied and put things…
Well I still think it's a bad idea to desaturate the diffuse straight off "just to get a quick spec". Why? Because the levels in the greyscale will be totally OFF. Things that are white in the diffuse will get extreme specularity and shine like hell even if the material is supposed to be something like paper remains on a…
Well, I'm in fairly similar situation and been too afraid to make this thread! So thanks for that. I'm 29 and hoping to get a job in 3d after having worked a the last 10 years in various unfulfilling jobs. At the moment I work 25h week to live and try to do 25h a week on 3d, I've played with it on and off in the…
I've been rummaging through these posts and thought I'd give it a go even though the date's passed. I'm having a difficult time setting the pivot for these pipes to make them modular. I don't have any experience with making things that are curved modular. As you can see the pivot is waaaay off. Any advice on how to snap…
Thanks, bejkon and Mark Dygert. I'm not limited to c3d files, so that won't be an issue. I fear that my entire rig might be corrupted. I completed the characterization process and got all green feedback. But with the following warning messages: // Warning: Cycle on 'HIKState2SK1.LeftLegSz' may not evaluate as expected.…
Hey guys! Sorry it's been a while I've been away and now back to kick some butt! SirCalalot: Cheers for the feedback here mate it's great that people are willing to take their time to analyze my work and the tip on the texturing is a great tip and the UDK stuff in invaluable as I haven't really touched on that side of…
It looks great. The lighting is really nice. One thing that really sticks out to me though is the damage/shape of the wood. It's really wavy for some reason. I don't know if that's some sort of style choice or if you found some type of reference with wavy wood like that but it looks really off to me. The main changes I'd…
Ahh man... I sounded like a dick when I was asking if you used ref. I just wanted to see the thing you where working off of to compare, I wasn't implying that you needed ref. As for the beard. It really depends on what you've got planned. Part of the problem you're running into is that its two separate objects making it…
Well thanks for the obvious newz Mezz. I was giving a positive response because retailers get their own percentage off and the store percentage off when they buy games...I think...o.o So 15% of employees discount + 10% discount ( that is trade in 3 get one free type of scheme) So, if we are paying $70 for a game, you would…